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- > Nice to here from you again!
-
- 8)
-
- > Sorry, but over the last week the mail here has been very dodgy - I had no mail
- > at all for the last 3 days of last week. I have, unfortunately, had no bug
- > reports from you - please feel free to send them as soon as you read this.
-
- Ah, you see the latest version of the Mapeditor didn't work at all on
- my machine 8( When I run it, pressed the create map button, then
- loaded in the shapes, I got a new loadshapes dlg. Once the shapes had
- loaded, I clicked on okay, and the program hangs... It doesn't crash,
- but it no longer responds to menu commands or anything. Any ideas?
-
- > The inital version of the editor took me two days to write. That version had
- > only a few options but allowed you to load blocks and maps, edit the map (it
- > scrolled it well) and save your map. It was simple but did the job well - I
- > think at that stage it was better than the blitz2 map editor.
-
- Thats quick!
-
- > I wouldn't mind you using my editor has a basis for your designer. I would of
- > course want an enormous credit in your program! What sort of thing would the
- > edito have to do - I might be able to include extra options in the current
- > editor that allow you to define and edit variables for the map. If you wanted
- > to do it yourself then I could let you have the source code, I would though
- > want you to not spread around my editors source code (this implies that you
- > would not spread anything based on it of course). Apart from that, you're
- > welcome to try and build it into a custom editor for your program - or just
- > tell me what you need in!
-
- I hadn't really decided whether I will add a leveleditor yet, but if
- I do, I supposed it will be along the lines of a mapeditor, plus
- other options to vary the levels, like adding restart points,
- defining how man men come out of prisons, that sort of thing. All
- this data is currently held in datat statements, but if I include it
- in the maps then they will be totally self-contained.
-
- I was sort of thinking of releasing this leveleditor separately, to
- existing StarWoids owners, and charging a little extra for it, but
- its all early days at the moment.
-
- I'm not interested in selling or distributing a mapeditor to compete
- with yours in any way whatsoever. In fact, my original idea was this:
-
- 1. You give me the code to your mapeditor, lets say the older version
- since advanced features are not too important too me. (this is
- obviously a sticky point, since it requires good faith on both sides,
- especially yours).
-
- 2. I convert it to support the features my game needs. At this point
- it doesn't become a standard usable mapeditor anymore, its basically
- only of use when used with my game (since the save files will be
- StarWoids files only). So it doesn't compete with your version at
- all.
-
- 3. You obviously get advertising, since you can splash copyright
- messages all other the place 8)
-
- 4. And, if I sell it separately, you can have a vey large slice of
- the profits, since the program is essentially yours.
-
- This is all just some initial thoughts on it, I may not do this as
- yet (I'm still weighing up the pros and cons, since it requires a lot
- of coding in the game too, to make things as structured as possible).
-
- What are your thoughts?
-
- > The lastest version of the editor now supports surface detail defining (idea
- > for this was from Jurgen Valks), this means that blocks can have alternate
- > values that are completely different to the normal block values saved out in
- > the map. These values are saved out as a separate chunk in the file.
-
- Excellent idea, can't wait to check it out.
-
- +---------------------------------+---------------------------------------+
- | Martin Kift | Software developer (C/C++/OWL/MFC) |
- | Email: M.H.Kift@swansea.ac.uk | Procede Software Ltd., UK. |
- +---------------------------------+---------------------------------------+
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